The specular of an object is still visible when the material is transparent

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Summary

In XSI, unlike 3d, the specular does not change when the shader's transparency value is modified. This is because you now have added control over the specular's values.



Steps

In the render tree, get a color node from nodes>share>color and hook it into the transparency of the shader node of the object, such as phong if that is the case.

Get an invert node from nodes>image processing>invert. Hook the color_share into the invert node then the invert to the shader's specular.

Open the ppg of the color share node by double-clicking the node and switch to HLS, drag the S (saturation) slider to 0.

Animate the L (light) slider to control the overall opacity of the object and it's specular value.



More Information

 



References



Applies To: XSI 1.0,XSI 1.5 on NT,Win2K,Irix

Posted: 6/27/2001


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