Render tree controlling the displacement mapping height

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Question "How can I control the Displacement mapping height in SOFTIMAGE|XSI?"

Answer You can use an Intensity node in the Render Tree to control the Displacement height.

More Information

  • From the Browser view, drag and drop the Intensity shader into the Render Tree. The shader is located under  $SI_HOMEDSPresetsShadersTextureImage_Processing
  • Connect the Intensity node between your RGB image node and the Color2Scalar node.
  • Open the Intensity node's Property Page to modify the Intensity parameter.


  • References

    <ADDRESS>Printed documents </ADDRESS></DIV>

    </FONT>Shaders, Lights & Cameras guide:

    The Render Tree chapter; Connecting Nodes section

    Advanced Materials & Textures chapter; Creating a Displacement Map section

    Knowledge Base articles

    <ADDRESS><A name="RenderTree: connecting an image to the Displacement parameter" href="article.asp?ID=180">RenderTree: connecting an image to the Displacement parameter</A></ADDRESS>

    Applies To: XSI 1.0 on NT,Win2K,Irix

    Posted: 11/22/2000

    This page was last modified 09:56, 22 Nov 2005.
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