Import/Export Converters - Supported Scene Elements and Attributes


.XSI 6 COLLADA Crosswalk for Max Crosswalk for Maya PointOven Obj IGES DirectX EPS 3DS SI3D Acclaim Biovision
Import Export Import Export Import Export Import Export Import Export Import Export Import Export Import Export Import Import Import Import Import
Geometry
Splines nnnnMeshHelperynnnnnyynny?ynn
Nurbs nnnnMeshMeshyynnnnyynnnnynn
Mesh yyyyyyyyyyyynnyynyynn
Triangles yyyyyyyyyyyynnyynyynn
Polygons yyyyyyyyyyyynn??n?ynn
Nulls / Locators ??yyyHelperyyyynnnnnnnnyyy
Implicits ?????Helper???????????????
Control objects Unsupported as nullUnsupported as nullUnsupported as nullunsupported as null?Helper???????????????
UVs yyyyyyyyyyyyyyyyn?ynn
Vertex Color yyyyyyyy?????????????
Normals yyyyyyyy?????????????
Lights
Omni yyyynny (point)yyynnnn??n?ynn
Directional yyyynny (infinite)yyynnnn??n?ynn
Spot yyyynny (as rig)yyynnnn??n?ynn
Light common shading yyyynnyyyynnnn??n?ynn
Camera
Perspective lookat yyyynnyynnnnnn??n?y??
Perspective rotation yyyynnyyyynnnn??n?y??
Orthogonal yynnnnyynnnnnn??n?ynn
Additional info (Lens data, Aspect ratio) yynnnnyyyynnnn??n?y??
Hierarchy
Node transform SRT yyyyyyyyyy (but hierarchy trees are flattenedyyyyyynyyyy
Node transform advanced (pivot, neutral pose, etc.) yyyynpartial (pivots)yynnnnnnnnnnnnn
Instances (model) yyyynnnnnnnnnnnnnn?nn
Instances (primitive) nnpartial (one instance per primitive)partial (one instance per primitive)nnnnnnnnnnnnnn?nn
Deformation
Skinning / Envelopes yyyyyyyynbake to shape animationnnnnyynnynn
Shape animation yyyyyyyyyynnnnnnnnynn
Animation
Fcurves (constant) yyyypartial (plotted)partialyy (exports spline/cubic)nplottednnnnnnnnyyy
Fcurves (linear) yyyypartial (plotted)partial (plotted as linear)yy (exports spline/cubic)yynnnnyynyyyy
Fcurves (spline) yyyypartial (plotted)partialyynplottednnnnyynnyyy
Fcurves (hermite) ynyypartial (plotted)partialyy (exports spline/cubic)nplottednnnnnnnny??
Fcurves (per key interpolation) nnnnnnnnnplottednnnnyynnyyy
IK yynnnnnnnnnnnnnnnnynn
Physics
Rigid Body Dynamics nnnnnnnnnnnnnnnnnnnnn
Shading
Common shading yyyyyyy (Phong, Lambert, Blinn, with textures)y (Phong, Lambert, Blinn, Constant, with textures)?nyynnyynyynn
DirectX yynnnnnnnnnnnnyynnnnn
Cg profile effects yyy (nVidia import as extra)ynnnnnnnnnnnnnnnnn
User data
Custom psets yyyypartialpartialyynnnnnnnnnnnnn
Foreign extras yyyynnyynnnnnnnnnnnnn
File referencing
Model files nnnnnnnnnnnnnnnnnnnnn
Images yyyyyyyynnnnnnyyn?ynn
Shaders yyyynnnnnnnnnn??nnnnn
Asset management
Asset tags nnnnnnnnnnnnnnnnnnnnn
Update mechanism
Update nnnnynynnnnnnnnnnnnnn

This page was last modified 23:06, 6 Dec 2006.
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