How to render orthographic views

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Summary

Front/Top/Back cannot be used as camera for rendering passes. Render from anOrthographic camera instead.



Steps

1) Get an Orthographic camera from Camera> Orthographic

2) Get the scene Explorer(keyboard shortcut: 8 ). The camera you created is seen in the explorer. Note that the camera and interest are parented to the Ortho_Root

3) Select the Ortho_Root and in the Main Control Area(MCA) enter translation(t) values of  0 for all three axes

4) Expand the Ortho_Root so that the camera and interest are seen. As in the previous step, set the translation Values for the Camera interest at 0 too

5) Now depending on the Orthographic view you want to render, the following are the translation values for the Camera itself.

Right View: X=100, Y=0, Z=0

Top View: X=0, Y=100, Z=0

Front View: X=0, Y=0, Z=100

 



More Information

To render the desired Orthographic view that you have set using the above steps, go to the Render module

Render>RenderOptions>Format> and select the Orhtographic Camera as your Output Camera



References Rendering options, page 53 of the Rendering Guide

Applies To: XSI 1.0,XSI 1.5 on NT,Win2K,Irix

Posted: 11/23/2000


This page was last modified 09:56, 22 Nov 2005.
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