How to render orthographic views
Article needs peer review
Summary
Front/Top/Back cannot be used as camera for rendering passes. Render from anOrthographic camera instead.
Steps
1) Get an Orthographic camera from Camera> Orthographic
2) Get the scene Explorer(keyboard shortcut: 8 ). The camera you created is seen in the explorer. Note that the camera and interest are parented to the Ortho_Root
3) Select the Ortho_Root and in the Main Control Area(MCA) enter translation(t) values of 0 for all three axes
4) Expand the Ortho_Root so that the camera and interest are seen. As in the previous step, set the translation Values for the Camera interest at 0 too
5) Now depending on the Orthographic view you want to render, the following are the translation values for the Camera itself.
Right View: X=100, Y=0, Z=0
Top View: X=0, Y=100, Z=0
Front View: X=0, Y=0, Z=100
More Information
To render the desired Orthographic view that you have set using the above steps, go to the Render module
Render>RenderOptions>Format> and select the Orhtographic Camera as your Output Camera
References
Rendering options, page 53 of the Rendering Guide
Applies To: XSI 1.0,XSI 1.5 on NT,Win2K,Irix
Posted: 11/23/2000

