Empty tiles on distributed rendering a scene containing particle sprites
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Symptom
On distributed rendering a scene that is setup such that the particle shader shape is set to sprite, the slave machines do not render the particles and return empty tiles
Cause
Bug # 63652 Cannot render a Particles system through mi2 file when particle Shape is a sprite.
Solution
The workaround:
Apply the sprite from the particle shader.
1) Select the particle cloud and open the render tree (f7)
2) Double click on the Particle_Sparks node and unselect ‘Get shape from particle type’.
3) Shape Type= Sprite
4) Sprite>Filename= Name of the image.
Limitation: You can have only a single sprite per cloud
Applies To: XSI 2.0,XSI 2.0.1 on NT,Win2K
Posted: 4/19/2002
This page was last modified 09:55, 22 Nov 2005.
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