Displaying the particle bounding volume
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Question
By default, a particle cloud object does not display a bounding volume environment when viewed in any of the standard OGL display modes. Is there a way of displaying the particle cloud's bounding volume environment?
Answer
Yes there is! Just follow these steps:
- Select the particle cloud object.
- In the Render tree, connect a Phong shader to the input of the particle cloud's Material-Surface input.
- Draw a render region in the camera view to see the results. You will notice a cube appears representing the particle cloud's bounding volume environment.
Tip: You can transform the particle cloud object as you would any other object in XSI.
More Information
References
General information about particles:
SOFTIMAGE|XSI Animating guide v1.5, page 469.
Rendering particles:
SOFTIMAGE|XSI Animating guide v1.5, page 511.
Applies To: XSI 1.5 on NT,Win2K,Irix
Posted: 4/9/2001
This page was last modified 09:55, 22 Nov 2005.
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