Changing the ground picture in a legacy environment shader
Article needs peer review
Summary
You have applied a Legacy Environment Shader e.g. day, night to your object(since the shader is calculated by secondary rays, you need to turn the transparency/reflectivity of the object to see the shader). You now want to change the default ground texture, which is the noicon.pic.
Steps
1)Go to the explorer material>environment>legacy_day>ground texture> noicon_pic.
2).Now open up a browser(shortcut ‘5’) to browse to the texture you want to use. Drag and drop the same under the noicon_pic. Now you will have the noicon_pic replaced by the new texture.
More Information
Note: The clip will still be called noicon_pic until you rename it manually
References
Applies To: XSI 1.5 on NT,Win2K,Irix
Posted: 3/20/2001

