Bump Mapping
Bump maps use textures to perturb an object’s shading normals to create the illusion of relief on the object’s surface. Because they do not actually change the object’s geometry, they are best suited to creating fine detail that does not come too far off the surface.
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Shaders Used for Bump Mapping
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When Not to Use Bump Maps
Because bump maps do not actually alter object geometry, their limitations can become apparent when too much relief is required, as you can see on the sphere shown below.
In these cases, it's better to use Displacement Mapping, which actually alters the object's surface and creates visible detail at the object's edges. |
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See Also
This page was last modified 18:06, 4 Oct 2005.
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